.Launch the Phantoms If you choose to release the Phantoms, you are actually siding along with Anasko as well as his planning to fight on the Settled Units. You currently must reach the Pinnacle of the Scaled Fortress, which requires you to go through several levels of Phantoms and also Zealots, that have penetrated the resource. This is actually no very easy job, as the option to come to the Pinnacle is lengthy as well as will certainly take you roughly five to 10 mins. There are additionally a number of paths to the top degrees enclosed by the blue glowing energy substance, making the trip much more difficult. Eventually, after you reach the Epitome, you may find Anasko status in front of a big power unit. Right here, Anasko tells you that your work is actually total, yet you won't live to view completion of the planning. Basically, Anasko is telling you you have to perish. When he states this, you can either strike him or even send as well as pass away. If you select to submit, the game reactivates from when you got in the space. You are actually not permitted to send, meaning you may simply strike. By attacking Anasko, you right now need to repetitively diminish his health, as he can't perish yet, as well as stopped his device. Turning off the machine demands you to fire as well as ruin four Modulators that can only level individually by turning on certain switches around the space. When you switch on a new change, look for where the Modulator levels up and fire it as swiftly as achievable. The Modulators are actually ordinarily right near the switch, but the last one is away from the area where the change lies. When all the Modulators are ruined, you can leave the Scaled Citadel.